![]() This headset uses cutting edge technology to provide you with a realistic and immersive experience that is like nothing you have ever experienced before. Hype I-FX VIRTUAL REALITY HEADSET RED (RED) is an innovative new product that allows you to experience the virtual world in a whole new way. Fits most smart phones for a truly universal experience Built in earphones for a truly immersive experience Lighter sleeker goggle design for a more immersive experience Submerge yourself in a full 3D experience with the Hype I FX Virtual Reality Headset The Hype I-FX Virtual Reality Headset is available for purchase on the Hype website. Where can I purchase the Hype I-FX Virtual Reality Headset?.The Hype I-FX Virtual Reality Headset is available for purchase for $399. How much does the Hype I-FX Virtual Reality Headset cost?.The Hype I-FX Virtual Reality Headset provides an immersive virtual reality experience that can help you escape the everyday stresses of life. What are the benefits of using the Hype I-FX Virtual Reality Headset?.The Hype I-FX Virtual Reality Headset uses two LCD panels to create a stereoscopic image that gives you a realistic 3D experience. How does the Hype I-FX Virtual Reality Headset work?.The Hype I-FX Virtual Reality Headset is a virtual reality headset that allows you to experience immersive virtual reality. What is Hype I-FX Virtual Reality Headset?.Equally comfortable are the two Vive controllers, which defy their abnormal looking configuration to deliver a good level of tactile engagement in virtual worlds.Common Questions on Hype I-FX Virtual Reality Headset ![]() It's comfortable though, with the padded facemask sitting gently on your face. Arguably worse, it's front-heavy, the visor slipping slowly down your face no matter how tight you adjust the elasticated velcro straps. There are no built-in headphones, but a standard headphone jack allows for anything from earbuds to full surround sound earphones to be used.Īt 555g, the headset is on the heavy side. The 5m 'tail' that trails from the headset then connects into the front of the base unit, giving you a decent range of movement. A small base unit simultaneously connects to the HDMI socket, a USB 3.0 port and a plug socket, and has enough slack to be positioned close to the front of your PC. Hooking the Vive headset up to your computer is a lot easier though – and with few downsides. ![]() The Vive headset is a bit heavier than we'd like, but ultimately offers a great VR experience. Many UK living rooms or home offices won't be so lucky. It works best at 4.6m², but WIRED was only able to clear enough space for a 2m x 3m area. The only problem is the Vive needs a lot of space. In-game, when you approach the limits of your play space, this will fade into view, with guidelines warning you not to step much further. In principle, this is simple – hold one of the Vive controllers at arm's length, walk around your open space, and Steam VR sketches out an invisible boundary. More design-conscious owners may lament having to have cables trailing down their walls, too. The sensors also require a power supply, and although the supplied cord is a lengthy three metres, it may still not be long enough for some homes. It didn't, thankfully, but a choice between home renovation, buying film crew kit, or risking valuable equipment isn't a great one. In WIRED's case, for temporary review purposes, we precariously balanced them on the edge of a CD case to get the desired effect, and hoped blindly stomping around in a VR helmet didn't cause them to fall. To angle appropriately, you're supposed to either drill brackets into your walls to support them on pivots, or screw them onto industry-standard tripods or light stands. As it is, and in what seems a design oversight, they're cuboid and point directly outwards. If the units had flat bases with the sensors angled downwards internally, they could be placed on a bookshelf or other tall piece of furniture. These need to be at least six feet high, roughly opposite each other, and angled downwards so they scan an overlapping area. To achieve this, the tech requires you position two sensors around your intended play space.
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